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Following the development process I had high expectations ... and you even exceeded them.  It's actually 2-3 different game-mechanics, with different modes... and that in 5 days, totally crazy :-D

Some of the jumpscares really got me. Needed a few runs (especially the zombies are pretty OP^^), but finally escaped. 

I like that you have this recognizable style (when you played Space Panic before). Same title, same graphics, even some recurring elements like the healthbar snack ... you should make a series ;-)

Also like that you even in this short time put some little details like the books or openable cupboards. Just makes everything even more belieavable.

And this "tutorial" section was on point... the texts were exactly were i expected them.

The only little feedback: I usually prefer VR games standing, so was a bit strange, that it started so far down. But cool, that you even considered that in the settings. But wouldn't it be easier to let the player decide himself (by changing the Tracking Origin Type)? Because i think the game definitely works in both ways...

But all in all absolutely fantastic, congrats to the (probably) win :-D

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Thanks for that! Very honest and open, and also thanks for your input on the discord channel too. Yeah, that zombie jump scare got me every time too, even though I knew it was coming!

Thanks for following the progress, it was an intense week I must admit - the project was just boxes and temp grid textures for like three days, I thought it was going nowhere, but thankfully it blossomed in the end... 

As for the seated/height thing, you're absolutely right, and it was something that I realised too late. I initially wanted to make it a seated experience, but then it became apparent that actually, it would be better stood up... By that point I'd modelled all the environment, but it was too short - noooooo!  So if the player was standing up, it either made the floor too high, or alternately the doors & ceilings too low - by that point it was too late to change, so I opted for the adjustable height solution instead which was doable in the time. Ultimately, given more time I'd alter the environment to fit, then it can be played either seated or standing.

In any case, thanks for playing and the feedback!