Following the development process I had high expectations ... and you even exceeded them. It's actually 2-3 different game-mechanics, with different modes... and that in 5 days, totally crazy :-D
Some of the jumpscares really got me. Needed a few runs (especially the zombies are pretty OP^^), but finally escaped.
I like that you have this recognizable style (when you played Space Panic before). Same title, same graphics, even some recurring elements like the healthbar snack ... you should make a series ;-)
Also like that you even in this short time put some little details like the books or openable cupboards. Just makes everything even more belieavable.
And this "tutorial" section was on point... the texts were exactly were i expected them.
The only little feedback: I usually prefer VR games standing, so was a bit strange, that it started so far down. But cool, that you even considered that in the settings. But wouldn't it be easier to let the player decide himself (by changing the Tracking Origin Type)? Because i think the game definitely works in both ways...
But all in all absolutely fantastic, congrats to the (probably) win :-D