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I wrote that ruling just to make my life easier. Currently, I'm the only person that actually submits runs and I do it through the itch launcher as a standalone program. I didn't even know that the web browser uses an emulator. Obviously a web browsers submitted game would be verifiable, but I doubt people would read "play it through itch" and jump to the conclusion, that the web browser version would be denied.

but again, currently, this is all theoretical. In the end, I wanted a simple to understand ruleset and wait for other runners to share their perspective. It's all up to change if/when others submit their runs

on a side note, 1.4 helped me achieve a massive 9:43. Not in-game time, Real Time!!!

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I watched your run. That final boss fight was so cool to watch. such a good run. 


I reckon I'll double check whether phase 1 is bugged out and not letting you chain shot the boss. Seems like the chain shot isnt working in that scene when it should. If you want to discuss any other items that would improve the speedrun experience, then let me know. 

 I can attack phase 1 with the chain shot. But as far as I can tell, every boss has a brief moment of invulnerability. It just so happens that phase 1 moves so quickly that it's just barely possible to even reach to hit a second time. Most of the time, that's too short for the invulnerability to be gone. But it's tight either way.

Honestly, I'm not sure if that needs fixing. Of course it would be nice for everything to be perfectly executable with 0 RNG, but currently only I seem to run it in any serious capacity. So it doesn't really matter in the end if I can two cycle phase 1 if the RNG can swing for 4 attacks each cycle (as compared to the WR phase 1 which I think only had 2 attacks total over 4 cycles?). I'd rather see how the speedrun develops in the near future instead of rushing to fix things that may just need to be understood correctly.

Thank you so much for engaging with the speedrun side and offering your help! It already means a lot that you even watch the speedruns at all :3

And I'll take you up on that offer once I actually get consistent (and maybe more people submit runs) ^^

My pleasure. I speedrun myself and care a lot about the speedrunning community. Im available on Discord if you think of anything. I've decided to continue working on this project and create a second part to the story and will want to add speedrun optimisations into that section of the game too.

I double checked the final Boss code and the chain shot regeneration code is working fine. But yeah, it's just very precise to time the next chain shot to hit right after he loses his i-frames while he is moving so fast.