Hey, I think something changed in Unreal where an error now the base material shows up. (Or I am doing it wrong.) I am using Unreal 5.3.1 and HammUEr 2.5 for 5.3.1.
"[SM6] (Node TextureSampleParameter2D) $bumpmap> Found NULL, requires Texture2D"
When I import my materials from HL2, the base material looks normal, but when I open any of the materials I imported, or try to open the map file in Unreal, it changes to this and no materials or textures are properly loaded and look just like the non-textured blocks.
Before:
After:
I really appreciate your work man <3
Do you happen to have Discord?