If each memory location contains the number 0..9 than we do not need bcd
: show-score
v5 := 0 # Coordinates to draw to
v6 := 0
i := score
load v3
i := hex v0
sprite v5 v6 5
v5 += 5
i := hex v1
sprite v5 v6 5
v5 += 5
i := hex v2
sprite v5 v6 5
v5 += 5
load v3
i := hex v0
sprite v5 v6 5
return