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(+2)

Really loved the weapon mechanics, being able to improvise any weapon really added a sense of progression. My one issue is that I got lost after finding a key in the corn maze I never found what it goes to. I tried the barn and the back door on the house but neither seemed to work. I also had to restart the game when I first played it I couldn't pick up the first health pack no matter how much I spammed E.

(+1)

Thanks for playing. That was the exact intention behind the props so I'm glad it worked out.

After the corn maze you are meant to go back inside the house. There were a few more doors there. We wanted to inform the player somehow about where the key leads to but ran out of time. A quality of life improvement to come.

Was the first health pack at the car right when you start or inside the house? Very odd, I never seen the packs not work. The prompt will tell you if your health is full so maybe you werent hurt?

(+1)

at the car at the very start, I wasn't able to move and couldn't grab it

Ah yeah thats a unity input system issue I have ran into many times tho it usually happens in the editor. Thankfully restarting does the trick lol.