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(+1)

I definitely jive with this. There's a very interesting concept here and I love the rudimentary but atmospheric art style (reminds me of Jet Island or Ulillillia's work). I think a hypothetical sequel could benefit from a more conventional game structure with a story and save data, as well as bouncing/rolling physics for the ball to distinguish the game from other platformers.

Glad you dig the game, thanks very much. :D
If I ever decide to make a sequel to Orbulus I'll keep those ideas in mind. :)