And another minor thing is that the clock is doing weird things when you want to change something in a synth, like a preset. Or sometimes out of the blue doing a swing a couple of ticks. I dont mind that by the way….
We might have to live with this - it’s why I removed the BPM label that was in earlier versions of the clock module, the Playdate is single threaded and the processor is tiny - it’s working within these constraints that make it so much fun though. Originally I’d hoped to include a sync for the Pocket Operators but with the clock signal not being reliable it was too much effort.