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And another minor thing is that the clock is doing weird things when you want to change something in a synth, like a preset. Or sometimes out of the blue doing a swing a couple of ticks. I dont mind that by the way….

We might have to live with this - it’s why I removed the BPM label that was in earlier versions of the clock module, the Playdate is single threaded and the processor is tiny - it’s working within these constraints that make it so much fun though. Originally I’d hoped to include a sync for the Pocket Operators but with the clock signal not being reliable it was too much effort.

Ah yeah, It is always a nice challenge to work with what is given. I like it when the clock is doing weird things. Reminds me not to make the patch to big .