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Very cool. This becomes an interesting logic puzzle on later waves, and I found myself planning ahead, making sure I was spending all of my sacrifice "budget" for future waves. You've noted that some features are missing (animations for fighting, visual representations of the monsters you're making, etc.) - I'd love to see this developed further after the jam, because a fully complete version of this would probably be something really special.

Thank your very much for those kind and motivating words. The game has an solid base and just needs more time to evole. Im gona try to be on it.