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Interesting choice to use AGS for something so 3D.  Downloading it now as it looks really interesting.  Just wondering why you chose not to use a 3d engine since the visuals lean towards this? :) Not a complaint just curious about your process :)

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Hi, that's a good question. Long story short, I'm a one-guy team, I started Blender and VoxEdit, then I wanted to make an adventure game, found AGS, great software and easy to use, discovered a great community always eager to help out. So I use Blender for backgrounds and in-game mini cinematics. Also, other game softwares I tried where a little too big for me alone at that point.