Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

No too harsh at all. That's why I do these things! I really appreciate it. 

I like the whale level. My second level is a bit like this, where you have to swim up to the beaver. 

I think you're showing me that I need to be a lot clearer in what the goals are, and I can push certain aspects a little further. The game does teach you how to swim when you first get the whale, but I like your idea of going much deeper. I think your level makes more sense than my second level! 

I think with that the design goal might be to really exaggerate the skills of each animal. So if you have to swim, really make the player swim. If you have to climb, add a lot of climbing, same for flying. 

(+1)

well yeah it's better to exagerate (at least a bit) because for isntance when i got the whale, i got in the water and grabbed to whale then started swimming, but i didn't understood that it was the whale power, i tried dropping it but then i sunk lower than were the whale landed and had to restart, the beaver was clear though, and the end of the level was good enough, though a bit cramped, had a difficult moment grabbing the right animal.

Also should probably add an info of how many animals you got, for the fox for instance i could have missed it and wonder about where the last one is, and it would be better for bigger levels if you have this, the larger it gets the more frustrating it would be to see the level doesn't ends when you thought you brought every animals