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Haha, this is the main comment I get. 

The issue is - I assumed that I suck at platformers. As a result I decided to make it 'difficult for me' so it is 'just the right difficulty' for every one else.

Simply saying - didn't work hahaha. It turned out to be crazy difficult and a lot of people get stack already on level two. The fun part is - that after this level it gets slightly easier. 

I am happy to see so many nice comments from people that actually managed to get through the game though. 

If you would like to try it, here you are: https://itch.io/jam/gmtk-2019/rate/460800

(2 edits)

Just played your game; it's not too difficult. Not all criticism is always valid.  The fact that people are complaining about level 2, which isn't even a puzzle level tells you that maybe there's something wrong with game feel.  In this case, I think the problem is that you don't have a jump buffer when falling off platforms.  I think if you added a 3 frame window or so after walking off a platform where you can still jump, people would definitely have significantly less trouble with level 2.  But, gotta say, super impressed by the amount of levels you have for a game jam game, and I'm still going to give you a 5 for design.

Awwwwww <3 Thank you so much. I appreciate it soooo much. This means a lot to me as this is my first game jam :). I will actually add the coyote time when jumping as one of the improvements after the game jam is over :).