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I notice a certain affinity in our projects. The movement of the character is really fluid what kind of interpolation did you use? I would increase the cadence of the fireballs and the range of the scythe (the latter with a range of 180 degrees in the direction you are looking). The character reminds me a lot of the main character from "have a nice death," I love it. I wonder what would have come out if we had created him together? Keep up the good work.

Thanks for playing and your feedback, collaborating with other developers/artists would be an option in the future, especially with such a short time to make a game.