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Overall this seems like a really solid and interesting system! It streamlines some things compared to a system like D&D which is nice. I really like the Schrödinger’s Gear mechanic - I think that’s a clever way to allow for some variability and player-led storytelling throughout. I’ve played some Scum & Villainy and they have some similar mechanics, and that type of stuff is always fun.

I think it would be awesome if you were able to work with an artist to add some images, as I love a source book with cool pictures :) Also, unless I missed something, I did not see any character classes (although I did see reference to a pilot and gunner, so a little unsure). Speaking personally, I love systems with character classes because I find figuring out your class to be one of the most exciting parts of an early campaign. So potentially could always add something like that in the future?

Hi! I really hate fiddling with equipment lists for quick games, so I'm experimenting in ways to minimize that. S&V and other Blades in the Dark Derivatives were an inspiration for that.

I wish to afford some art. I'll see if I can start with some free art or stck art and then commission more. Also I'll get it laid out by someone more skilled.

The Mark of the Odd system is classless by design, but I'm thinking of bringing some special skills to the starting packages like in Into the Odd to balance poor Ability rolls. In a quick-to-play game I want all of the player to take any role in the party/crew they wish without restrictions. The crew positions on transports are there to give something to do for other players while one is piloting.

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Yeah that totally makes sense! A lot of times character creation can end up taking a full session, so I totally get for a game that is meant for players to jump into easily not having that. Having a few special skills to choose from to customize your character some would be a fun way to handle that!