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Love the concept, very bad at the one quarter second mid-air to switch timelines, half second to land and re-adjust, one quarter second to make jump to next platform before it appears in the next timeline.

I'd suggest a floaty-er jump, with more hangtime, and/or a slightly longer chunk of time in the other timeline.

(+1)

Thank you for the feedback!

In the beginning, I didn't have a time limitation in the other timeline :P but to enforce more the "only one" theme I limited it to 1 second. I'll focus for sure on the controls but I'll explore new ways when switching timeline, I want to implement a sort-of stamina system that can be increased, during the game, and that will indicate how much time do you have in the other timeline.