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(9 edits) (+9)(-3)

Final edit: I hate math, too. In fact, math nearly gives me a coronary. Here's a PEMDAS calculator:

https://www.calculatorsoup.com/calculators/math/math-equation-solver.php

If it answers "undefined", reload a new equation from The Funny prompt in settings and try again. One of them is bound to have a predefined 2-digit value as an answer.

That being said, there are some bugs that need addressing. I haven't tested EVERYTHING, but here's some of the most notable so far:

1) Hashcode submission is buggy right now. To keep it simple and prevent the need to constantly exit and reload:

* Avoid saving right after generating hashcodes from satellites

* Keep pages out of your inventory/storage and in your hand

* Drop page where needed and save only after having placed the page onto the package you intend to send out

Placing them into storage or erratically saving seems to soft "erase" or reset hashcodes somewhere in the game's code.


2) Base lights are flickering a LOT. Like, every minute or two.


3) Anything in player inventory on a prior build will vanish. Place on-person belongings into storage containers before playing this update with a save from a previous build.


4) Daylight will bleed into the corners and walls inside the base and internal structures where they shouldn't.


5) Kerfus now has the intellect of a cinderblock but the reflexes of an Olympian. The navmesh is so shot he got onto my roof and now won't do anything but run circles in my garage.


6) Base power in tr.check isn't being tracked properly. I previously noted how I believed base power was depleting very slowly, but this was not the case. My power was cut off mere moments after performing a tr.check that registered all three transformers above 80 cycles.


7) All Kollaks are 1x1. Save your points.


8) Some default props keep duplicating, such as books in the garage, benches the player moves, and general trash around the map. I think it has something to do with consistently saving and reloading outside of the base, though it's difficult to tell because it happens sporadically.

 

(2 edits) (+6)(-1)

I get the feeling the ragdoll not working is intentional. Dev is apparently hellbent on removing anything he perceives as "the funny", and since people found ragdolling funny he might have just removed it.


Edit: According to multiple people on the discord, the painting and poster thing is not a bug. It's a feature. The dev purposefully made the paintings and posters display blank unless you re-enable the funny in settings, which requires solving a math problem.

Deleted 1 year ago
(+3)(-7)

He did a little trolling, my dudes(

(+8)(-4)

No, he's just backpedaling after he got called out for releasing a broken update in his haste to expel the funny.

(+6)(-6)

My guy, please just Google "PEMDAS calculator".

I'm an utterly re(g)arded person when it comes to mathematical equations, but even I didn't take it so personally. I'm sure he meant it as a goofem and wasn't anticipating how actually angry some people were going to be over it.

If he really wanted to remove the ability to customize things in the game, aka "expel the funny", he'd just nuke the asset folders and features altogether.

(3 edits) (+10)(-5)

Who said anything about math, dude? The math isn't the issue, the bugs are, as well as his overblown reaction to the immutable reality of stream chatters being annoying. I'm not "taking it personally", I'm pointing out the obvious backpedal and people trying to cover his ass for releasing a broken update.

He's pulling a Schrodinger's Douchebag. If people weren't mad at the update he would not have claimed it was a joke, and his prior joke update was handled with far less subtlety than this was. If this was a joke, he would have made that obvious at the outset, not added it in a little disclaimer after he got backlash.

"If he really wanted to remove the ability to customize things in the game, aka "expel the funny", he'd just nuke the asset folders and features altogether." Yeah, but then there would have been even more backlash, and he would have a much harder time trying to pass that off as "just a prank bro" to avoid criticism.

(+3)(-3)

I'm sorry, you're looking too deep. I'm still playing on the initial 0.6.3 update and the game isn't suddenly unplayable with or without enabling "the funny" in settings. Genuinely the worst things about this update are a broken AI navmesh and buggy hashcode retrievals, which are issues that have presented themselves before and are minor inconveniences at worst.

The biggest hurdle any player has in this update is opening a browser and manually copying an equation in a prompt. Every bug I listed can be a casualty of adding or removing the simplest of scripts and functions and just come with the territory of being a game developer. Take a chill-pill and wait for the next patch, friend.