When I play this on an NTSC C128 (in 64 mode of course) I immediately lose, even if I don't go out of bounds. This doesn't seem to happen in VICE, but I was curious if you expect the game to work on a C128 or not?
Viewing post in Flangry Bird 101 (C64) by Prince / Phaze101 comments
The reason why this is happening is because it is written with an old version of TRSE. Will need to be converted to a new version of TRSE since it won't run just by importing it. However there is no guarantee it will fix this. Nothing against TRSE but it is one of the reasons why I stopped using it, not mature enough. Really thank you for going through all this trouble and letting me know.