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Thank you so much for checking it out and the kind words! I will admit that the red sigil puzzle design was unfortunately the result of rushing at the end of the jam. I spent most of this time just building out the game and then had to design those puzzles last minute. I would have loved a little extra time to onboard the player better there, tighten the design, and perhaps even change the rule to something a little more parseable. But anyway, thanks again for checking it out!

Ah, understandable. All of the puzzles felt very solid leading up to it, so I'm sure if you decide to continue developing it and rework those last couple they'd be just as good. 

But hey, I wanted to share a link of my playthrough of it. Ended up recording some games I was playing/rating the other night and yours was one (actually the longest! haha). Check it out for some feedback and/or entertainment. Your game starts at 10:27