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hoping to have @Andrew (cl-fast-ecs library), @oofoe and @Jummit comment here as well. You can read about their approach to ECS  in their devlogs https://awkravchuk.itch.io/cl-fast-ecs/devlog/622054/gamedev-in-lisp-part-1-ecs-and-metalinguistic-abstraction.    https://oofoe.itch.io/rfk2k/devlog/624237/handling-entities and https://jummit.itch.io/tic80-access-battlers/devlog/622949/pre-jam-preparations