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Art looks great, find it difficult to move around though. Movement felt glitchy at times, kinda weird how you have to hold down the mouse, I would have found it a lot easier if you could just tap the mouse button. The movement is very original and unique. It's like Spiderman but without swinging. Getting your tongue longer is also a cool mechanic. This is sounding like one of those io games, where someone has to get the longest tongue. And you all fight to the death. That would be pretty cool. Overall the game is great, well done.

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Hello Plug!

The first thought we had when we read the theme was a BattleRoyale, but it was a crazy idea to do it on a weekend and also make it work in a local co-op would be super difficult too (not impossible). 

Definetly agree with you, the movement is the thing we should have aimed for. Regarding the press and hold, we thought about making Chamo more expressive (more states and more art involved) but we didn’t make it far enough. Also, it gave the player time to get ready to start the ‘pro’ movements in mid-air. We had a built using the tap to stick but it felt wrong..

Thank you so much for posting!