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I enjoyed this game a lot! I enjoy the process of figuring out what I can do without and what helps the AI the most. It has some rough edge (the lack of a character attack animation was surprising since the rest of the character was so well animated), but I think you are onto to something. My biggest problem would be that I am not sure how this fits the theme "Only One". 

The idea started from Mark's "one sprite" suggestion. Then we figured each character should have the same abilities, so you have only one loadout.

That's makes sense. Sorry, I'll adjust my rating for that.