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It was great seeing a mixed reality and hand tracking game in this jam! Super impressive that you were able to implement this. 

What I liked:

  • Mixed reality worked well and seeing it used so early is exciting. 
  • The hand tracked button pushing worked flawlessly. 
  • Voice acting was properly creepy. 
  • I love a good jump scare. 

Some Notes:

  • I think disabling the guardian could have been avoided if the gameplay was kept away from the walls.
  • It would have been nice to have something happen if the buttons weren't reached in time.

This was a great submission and I'd love to see more things like this in the future. 

Thanks again for your hard work and congratulations on a solid entry!

Thank you, glad that it really seems to work :-)

You'll definitely see more similar stuff, planning to go more in that direction. I think this has so much potential.

To your points:
- Yes, i wished had have bit more time for actual gameplay, Actually had some ideas, but at the moment the only thing that happens, when you don't reach them in time, is that it gets dark^^
- About the guardian. You are right, and that's what Meta actually is suggesting in the best practices. But i wanted to have this "haptical feedback", you know, when you touch the buttons, that there is really also a physical element in the real world. Makes it even more convincing imho... especially in combination with hand-tracking. So i hope that we have in future maybe the option to simply disable the whole guardian during playing from  games/developers side, without users forcing to do it theirselves...