Thanks. We're glad you enjoyed it. Well the thing is the original idea was that you could walk around and have tutorial messages displayed all over the level like a lobby in which you try out your moves. Being able to kill enemies before the gong was supposed to be allowed but the game was still supposed to count how many enemies were there when the gong started and how many you've struck down yourself. Kind of like a natural difficulty setting. In the end we didn't have the time to set up the tutorial properly for that idea. So you found a bug, but you kind of found a feature that didn't make the cut :)