Omg the graphics in this game! The bitmap font, the scrolling noise textures, the lowpoly curtains, the chandelier made up of two crossed quads, the vertex-painted characters, the linear animations, the fog! Everything in this game was clearly designed with maximum N64-ness in mind and I love it.
I struggled a lot with the camera, but it was ok since the attacks appear to auto-target enemies. While the movement was slow, the combat was satisfying.
While working on our game, we didn’t have time to implement a full combat system where things could hit and damage other things at certain times in sync with the animation, so props for getting that working as well as it does.
Were keys implemented? I wandered around quite a bit but never found any of the keys for the locked doors.
Highlights: 1) Roundhouse kicking 2 skeletons at the same time. 2) Lightning effects, both outdoors and indoors.