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I enjoyed this! It feels very polished (ignoring sound) and I like all the little details you've worked on (smoothing out pickups etc). One thing I would add would be a 'maximum damage over time cap', i.e. you can't take full health damage instantly (as that happens later on sometimes). So maybe just cap the maximum damage you can take each tick or something. Good job! A nice challenging game.

Thank you for feedback. There is some problems with a big guy balance and it can kiil you almost instantly, However, you give some interesting idea for a future builds.