This kind of "time loop" game reminded me a bit of games like The Forgotten City, and I wonder if the inspiration was intentional or not - although maybe this is more alike to... a narrative roguelite? Is there such a thing ;-D?
The drawings are really evocative of the atmosphere, and also the idea that practically everything and anything is a danger. Maybe the idea of inventing a "Rah"-thing was not strictly necessary for the story itself, but overall well executed, it kept me there until I was finally able to exit! Maybe a quick restart button could be useful too.