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This kind of  "time loop" game reminded me a bit of games like The Forgotten City, and I wonder if the inspiration was intentional or not - although maybe this is more alike to... a narrative roguelite? Is there such a thing ;-D?

The drawings are really evocative of the atmosphere, and also the idea that practically everything and anything is a danger. Maybe the idea of inventing a "Rah"-thing was not strictly necessary for the story itself, but overall well executed, it kept me there until I was finally able to exit! Maybe a quick restart button could be useful too.

I didn't know The Forgotten City, but I definetly have to check that out now. I love loop mechanics and "narrative roguelite" (i kinda like the box, even though I don't know it if is a thing). I'm currently working on a more elaborate game, inspired by this submission, which should expore the loop mechanic more in depth... also give the Rah-thing a bit more background. I agree that it does not add much to the short prototype.

Thanks a lot for playing and your feedback!