-Jetsword subweapon gets a shield that works better than the bomb and it's never even mentioned anywhere
-You keep subweapons when clearing tutorial which can trivialize challenges or later levels if you got the jetsword, not sure if it's intended
-The moving mario-like cross-shaped fire bar on one of the tutorial screens feels extremely cheap
-Why is walking speed so low compared to hovering inches above ground?
-Why does the axe subweapon disappear once it finishes the arc and doesn't go further down?
-Where is the metroidvania part of the game? It's all linear missions for now
-It's hard to make out whether the templar has a huge schnoz on his face with 2 darkened eyes, or whether it is one cyclopian eye/visor. I know the splash art means that it's the latter, but in-game it seems a whole lot different
-Adding a cape or something of the sort would make hovering and flying look even better. Think something like Noita, I suppose
-Why does the gun suddenly grow bigger when you shoot it?
-CRT filter is _aggressive_ as hell
-Why is this weird orange fella constantly hovering around me and pogging?
-Tilesets for areas could be more varied
-Rather stock-standard menus, but I don't understand what's so hard about adding "quit game" or "quit to desktop" to the pause menu in general? Why assign "P" button for it?
Very fun movement, but so far there is more shmup then metroidvania.
Also I've got some bugs listed on the google dock, along with the recorded video, just in case
https://docs.google.com/spreadsheets/d/1Prwa_Y_pj4DKeLiee2HIJjmXHrlGm9VuiyllJpNz...