Its obviously early in dev. but I like the idea of a roguelike pool game. The control scheme is a bit odd though and its hard to gauge the strength of your strike. I know I've played some games that do it so you begin your strike by holding down the mouse button, locking the rotation of the cue and having you move and letting you move the mouse back and forth for a striking motion; but maybe that wouldn't work well for a roguelike game? Also the full power strike feels really weak.
Game starts in a tiny window.
The low frequency updating background makes it feel like the game is lagging, but its running perfectly.
This can happen:
https://files.catbox.moe/0998e6.webm
Nice game keep up the good work!