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Here are some unsorted thoughts as i played through. i didnt finish it, judging from your comments below there's hours of content but euthenasia kept killing me. I might return if i get some time this weekend, but im not good at these type of games. Also nice to see another C3 user (i think?).

  • Mood is great with all the creepy sfx and effects, the attack names and enemies. reminds me a bit of silent hill and like earthbound? Its definitly its own thing, keep that.
  • Going fullscreen is not using nearest neighbor so its blurry
  • i like the different personality graphs, perhaps show it during dialogue if it has an effect on the choices you pick
  • i wish the dmg numbers would show as the attack animation plays. Making it smoother. On the same point, maybe using keyboard shortcuts to be able to select different options
  • the music is bumping especially the fish part of the map lol
  • dont know if its on purpose but i can walk out on the water from sarah

Good job, you have an idea for the mood just need to tighten up the gameplay part. If you are using construct the pathfinding can use diagonals and calculate the way forward if you want to make the walking a bit smoother.

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Euthanasia is real simple actually, she is there to teach you to use the cards. Right before her fight you get a card which you can equip to make yourself immune against her paralyzing attacks. 

I must have missed a piece of collision by the lake, I will look it up. 

This is actually rpg maker, I cannot code anything at all, and due to this some things just cannot be implemented. I have a plugin which can enable good fullscreen, but instead unfortunately makes fullscreen the only option.

 I will port a fullscreen build tomorrow so people can choose. I almost always play it windowed. Diagonal movement is just a tick of a box away in rpg maker as well but I personally did not like how it felt, I have received mixed opinions on this. 

Gameplay becomes a lot more advanced as you progress through the game but some general tips is that equipment setup actually can matter for individual fights, the moods and intentions get updated with new options as you make choices in the game, managing these things makes the system make a whole lot more sense I think.