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I had fun with this game!  But there were still some kinda ehh things I noticed.

Hate to say it, but I think the controls are kinda bad.  :(  Not being able to backpedal in a top-down (well, kinda top down :P) shooter makes it feel awkward since you can't aim at a bad guy without either standing still or moving towards them.  Being able to shoot and dodge at the same time would make the movement more interesting and less frustrating, in my opinion.  That being said, the shooting is good.  The slowdown after each kill feels great and lets you more easily dodge incoming bullets, which is awesome I think. :)

I also noticed that, because of the level geometry, if you stand on the edges of the arena you shoot above the enemies instead of hitting them, so that's a small oversight.  

The rest of the game is solid.  The graphics are clean and cool, the camera angle is a little jarring but looks nice, and the music is excellent!  Swapping weapons all the time is exciting and frantic, perfect for this kind of game.

Overall I'd say it's a good game!  It would be really good, maybe perfect, if the control scheme felt better to play with.  As the developer, it probably feels very natural to you, but as a player it's tough to look past.  Having just one usage per weapon is enough for it to fit the theme IMO, so I don't think having everything on the mouse was worth it.  Of course, for a 48 hour game it's fantastic.  It might be worth it to try and get a beta tester next time, since you've already got music, art, and code down tight :)

(+1)

Im still on the fence about controlling it with the mouse, the feedback is loud and clear and they are hated, in their current form they are too hard to use and the difficulty wall at the start of the game is immense. But in my opinion with some modifications and a proper learning curve (plan on doing levels) the controls could be fun and challenging. My issue with WASD controls is that it boils too much of its difficulty and in order to balance you have to throw more enemies at the player, i will test a lot with mouse __and__ with WASD and see if people think mouse is more bearable, but that will come after loads of testing. (Also WASD is done to death in top down shooters, i want to come up with alternatives)

the sides and corners were intentional, quickly into playtesting i realized that hiding in a corner made the game exploitable, you could sit in a corner, kill, grab gun and go back to hiding, i tried to push the player into the middle of the arena although i failed telegraphing that.

Im glad you liked it, i really drop the ball on testing it and the difficulty is 11^2, but that will change.