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I will be writing down my thoughts as I play so this will be unsorted: 

Bug found: SFX of the fireplace is not connected to the sound settings, it does not change when I lower them. 

Sad Mosca is cute Mosca. 

The tutorials and explanations are implemented in a very nicely done way visually. 

That goat-archer is wearing a brazier. 

I can't figure out if the moving sprites in combat is visual flair, which is fine, or if the positioning somehow affects different abilities. I get that it signifies turn order, but does targeting enemies at different positions for instance change something? 

Don't know if I mentioned this last time but the face animations in combat are truly wonderful. 

Taurus people = Scandinavians. 

Kneading a golden calf on the game over screen? Or a bronze one… 

Cleared the fourth round for now, characters are at level 5. Do you have 15 rounds or does a level count as one combat encounter?


Btw, I very much liked the lore about the red metal which shapes itself into only weapons, and then noticing that yes, all the weapons are red. Xanadu soldiers' shields share the same color, does shields count as weaponry? 

Concerning the world. There is some kind of normal realm where people who die hail from, there is a hell, purgatory which may not be purgatory and heaven which a fallen angel hails from. I think I spotted something which referenced tartarus or something of the like, which is Greek afterlife. These are just observations, I thought you might find it interesting to get a glimpse at what my impressions of the story are. Genesis charge is clearly also biblical, and the game over screen I do think is a reference to false idols. Medusoid could also be a Greek reference… 

Game crashed during one of the round 5 random encounters, I am sorry to say I don't have any more information concerning this, could not spot anything in particular. 

Text and visuals for the store are lovely

The desert dudes shields are also red, shields do equal weaponry. . 

Banger song for the second Ermine fight. 

Clock-gimmick was sort of neat, is that fight actually possible to win? 

Peter, what a chad. Now who is the right hand? 

Quite an epic ending to the demo. 

It is a fucking bronze calf, I READ PETERS LORE! Xanadu warhounds are a pretty sad thing.

Loved it and I only really have one big suggestion: I would add a third thing, something that is note basecamp and combat, some kind of other activity you could either encounter on the map grid between combat sections or from the base. It does feel a bit combat-heavy, something to break up the general experience a bit I think would add a lot of value. This could be some sort of mini-game, perhaps gambling,  some  kind of social interaction or perhaps a combination of both.