I will be writing down my thoughts as I play so this will be unsorted:
Bug found: SFX of the fireplace is not connected to the sound settings, it does not change when I lower them.
Sad Mosca is cute Mosca.
The tutorials and explanations are implemented in a very nicely done way visually.
That goat-archer is wearing a brazier.
I can't figure out if the moving sprites in combat is visual flair, which is fine, or if the positioning somehow affects different abilities. I get that it signifies turn order, but does targeting enemies at different positions for instance change something?
Don't know if I mentioned this last time but the face animations in combat are truly wonderful.
Taurus people = Scandinavians.
Kneading a golden calf on the game over screen? Or a bronze one…
Cleared the fourth round for now, characters are at level 5. Do you have 15 rounds or does a level count as one combat encounter?