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(1 edit) (+1)

First time trying this out.

Music is cool, even though the map music is a bit of an odd fit. The enemies voices are great.

V-sync setting doesn't save on quit.

Please add an invert mouse Y axis option.

Do you move faster diagonally?

The way the gun view model jumps when strafing left and right looks unsatisfying.

The canister rifle is weird; both pierces and explodes.

Its odd that you can just drop down and go to the exit right from the start (hey I completed it on the hardest difficulty).

Are the elevators in the lava broken or am I missing something? I never got into the blue key room but finished the level regardless.

Flying boys gets stuck on geometry a lot.


There's some Z-fighting, mostly on secret doors I think.


A big detriment to the game though I think is that regular cultists are kind of dull to fight, they barely react and if you strafe out of view they seem to completely forget about you. And you fight them a lot 1 on 1.

Having different enemy spawns for difficulties is cool but I feel like its wasting time a bit that could be better spent on focusing on one difficulty for several levels and then going over them for other difficulties.

Looks like the doors and elevators were bugged and activated prematurely. Normally there'd be a switch in the room beyond the blue and yellow doors that would raise a platform in the lava that takes you to the exit. In this case, the platforms were already up so you could just walk out. I don't know what I broke, this is gonna be a huge headache to fix lmao
Thanks for playing, sorry for the gamebreaking bug, and thanks for the critique. I want to rewrite my enemy AI one of these days because it's all very janky and full of bugs. I'll try to make the regular cultists more dynamic and fun to fight when I start rewriting their AI.