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(+1)

Yay!

The good: I liked just about every character. Exploring this bizarre world and uncovering all the zany interactions is fun and rewarding. I laughed, often.

The not-so-good: The combat system seems, well, intimidatingly overdesigned. Having to search through multiple menus to figure out what my options are and being overwhelmed by choice isn't great. I ultimately couldn't really figure it out and got stuck when I couldn't progress past any combat beyond the tutorial one. Ironically, there's also not enough of it; the searching and dialogue start to drag when they're not being broken up by any other gameplay.

Recommendation: You have more features than you need. Instead of trying to juggle everything, slim the system down and focus on just a few solid core mechanics. You've got something good here; keep at it!

(1 edit) (+2)

thank you for writing! the first chapter is more dedicated to resource-gathering and introducing all the characters than combat. in future chapters the dynamic is flipped - more fights and quests, resources are far more scarce. still, there are plans to add a couple more fights to this first chapter before moving on in development. and yes, the fights are rather difficult - in a future version i might tone them down a little, but the intention is for you to take advantage of an enemy's weaknesses and use statuses that counter their statline/strategy.

thanks again! i will keep your notes in mind as i work more on the game.