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Thanks for adding mouse support. I thought I would never be able to play this game because my controller only has one stick!

I got absolutely smoked the first few times I tried the game. But once I learned to strafe, it went from unplayable to just very challenging. That being said, I’m old and was never very good at videogames, so I can definitely see others having more success.

The shield upgrade didn’t help much, as I would only be able to reflect one projectile before the ghost got to me. The bullet speed upgrade just made me aggro more ghosts than I could take on.

That being said, congrats on having an upgrade system in the first place. I don’t often see progression in jam games. That, plus the map generation options, and the arena shooter gameplay potentially add a lot of replay value to this game.

Issues found:

  • I can’t close the game window during a run
  • After I unplugged my controller, mouse look no longer worked

Thanks for playing and for the feedback! Yeah I didn't have a ton of time to balance the gameplay, my strategy is to take out the enemies in the first row and get spell strength/speed upgraded as much as possible before moving further into the grid to get the chest. I usually try to corner enemies in the second row to avoid triggering a ton at once. The player gets pretty OP quickly with strength and speed upgrades, though it still requires enjoying twitchy-reflex gameplay.

I also wanted to make reflected projectiles either one-shot or reduce the enemy's health by half to make it more worth it but ran out of time. I think the way it is probably leads people astray because the shield upgrade sounds the most interesting, but provides the smallest benefit out of the upgrades as is