Yeah, that's a good call on putting a waiting loop earlier in the game.
I think the first one, as it stands, doesn't show up until the second scene, which is more than enough time for the player to get the wrong idea.
Good to get an insight as to your logic when you said no in the cop scene! I was surprised when writing for Negative Nancy just how tricky it was to balance difficulty, as I do want the cop scene to be fail-able, but I also want it to be fair.
Naww, shucks! I'm glad you enjoyed it!
This gives me a lot to think about actually, I hadn't considered that a player might answer on a meta-level in that scene (No, I can't drop it, the game won't let me). Thanks so much for sharing your experience and taking the time to explain it in such detail here.