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thank you so much, glad you enjoyed it.

Some parts of the sewer-levels feels a bit unnecessarily crowded with the amount of enemies.

design question, have you thought to use granades subw down the drains in the long corridor? don't worry most don't notice them, so I'm still dealing with tutotialization. for ex, at the beginning of the sewers did you use a granade to kill flower turrets?


I did quite often accidentally trigger the Bomba ability. I am not sure what a perfect button-setup would look like but that might be something you would want to take into consideration.

I plan to add a control rebind so anyone can place their fav buttons


Tutorial-boss is a bit hard as first real encounter, movement and everything is good, I would just lessen the amount of stages for the last part where it is stuck in the center. 

can you expand on that? what did you like of the last stage of the battle better than when shieldboss follows you?

thanks again

(2 edits) (+1)

I do not know if the amount of damage triggers the different stages or if they have a set number but at the end of the bossfight its bullet hell with a couple of different versions repeating. I would either lessen the amount of repetitions or if it is triggered by health, lessen the amount of health the boss has during the "stuck in the middle" stage.  One of each iteration of the "bullet hell sequence" would be perfect.

Edit: I did use the grenades, but perhaps not in the intended manner.