thank you so much, glad you enjoyed it.
Some parts of the sewer-levels feels a bit unnecessarily crowded with the amount of enemies.
design question, have you thought to use granades subw down the drains in the long corridor? don't worry most don't notice them, so I'm still dealing with tutotialization. for ex, at the beginning of the sewers did you use a granade to kill flower turrets?
I did quite often accidentally trigger the Bomba ability. I am not sure what a perfect button-setup would look like but that might be something you would want to take into consideration.
I plan to add a control rebind so anyone can place their fav buttons
Tutorial-boss is a bit hard as first real encounter, movement and everything is good, I would just lessen the amount of stages for the last part where it is stuck in the center.
can you expand on that? what did you like of the last stage of the battle better than when shieldboss follows you?
thanks again