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(+1)

Nice game, I really liked what you did with healing yourself. Being able to skip a power up to heal instead and only being able to heal after a level made taking damage something to be afraid of but not unrecoverable from.

(+1)

Thanks, we thought it would add some challenge and to force the player to think for about which upgrade to take.

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It certainly did. One thing I would be interested in seeing added is having the enemies target you instead of just wandering around. It may make it a bit harder so you could limit it to just one enemy type comes after you. Maybe even make another that runs away from you so you end up chasing it into dangerous places. There is a lot you could do with it!