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Here's mine

Rate : https://itch.io/jam/gmtk-2019/rate/461979

Game : https://vcp.itch.io/only-one-pair-of-platforms

1. Is the main mechanic of the platforms too easy or too hard

2. Maybe after the jam I could insert a little more variety into the game


(+1)

Hmm, depends what you're going for.

If you're going for hard, which I think you are, I think the question is how you express difficulty.

Another way of thinking of it is asking yourself this question: "What am I testing the player on?"

Currently, your game is a bit of an endurance challenge. It becomes a question of whether you can keep the rhythm of jumping once you get it.

If you wanted to change what you were challenging, one option would be to shift toward designing a bunch of different configurations the two platforms appear in. Then each pair would serve as a micro-level, a little trial to be overcome quickly before the next pair appeared.

If you went in that direction, you might want to make the actual platforming easier (as players need to take in what's going on, and then execute a plan quickly).

If you stick with the endurance thing, you probably need a way to ramp challenge up over time. Maybe a steady increase in the rhythm of the platforms appearing?

You probably need to decide what it is you want the game to be, and why you want people to play it, to answer the too easy / too hard question. Does that make any sense?

Crystal clear my friend :)

Thank you for the advice. I'll definitely try and implement designs such as the ones you have suggested. I just thought I would stick with what I had done so far for the jam since I thought it was rather challenging enough as is. 

Oh yeah, absolutely. 

Making major changes now would be waaaay out of scope

+1 to everything Crime Dog said. All I have to add is that it was hard to figure out when the platforms were going to change. Maybe that's the whole point, but maybe you could keep the challenge while tying the change to some music (ex. changes on the beat or at start of loop).