Incredible. A nintendo DS chill game.
high level everything so I'll only focus on stuff that can be improved.
>Animation during arrows jump, idle looks a bit goofy with the rest of the game being so animated
>remove shadow when above air
I enjoyed smooth transitions and fast responsiveness of everything, I can speedrun a level easily with quick button presses, no waiting for character transitions for example.
demo hit the sweet spot, I was gonna stop playing on that map.
Why can't GIGAfairy knock out mad frogs? maybe give her a powerup that can suppress her pacifist tendencies when she drinks a potion? could be a mechanic.
post credits scene where all the fairies beat up blue fairy for getting them eaten. =P
The demo's pretty simple for me as a puzzle game enthusiast, but the cutesy visuals do make me feel the target audience is also kids so it makes sense that it won't be too hard. some more mechanics, 7 maps or more and that's a great game.