-The game made me feel a bit like "wtf" which is great, experimental indie stuff.
Positives:
-fun voice lines when people die and stuff.
-good music
-music and clean visuals sort of give it an absurd world corporate vibe, reminded me of portal.
-unique enemy designs
- gun designs, recoil (pistol should shoot faster perchance)
Negatives:
-lava balls enemy is OP
-movement feels wrong but I don't know exactly what. I'm playing Ion Fury these days so high standards.
-you can swap guns to an unused gun slot(1 or 3 before you get the shotgun) which brings up nothing. make scroll wheel scroll to the next gun which you have some ammo for?
-map design isn't great, some loops are fine but I think you might benefit from doing longer linear segments. it feels like the entire level loops around the main chamber which is split to smaller pieces.
this sort of looping design might be for "advanced level designers" due to being harder to do well, dunno.
Most crucial issue right now I'd say is stylizing level graphics so they have more than just grey.