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  1. I'm sorry I forgot to do the template,

    1. Level design and Enemy patterns.
    2. My goal was to introduce new mechanics to the player and ask them to think about the game in a different way.

Really fun stealth-puzzle game! The enemy patterns made sense to me. The timing was a bit tight for some levels, but that can be adjusted and, as long as the player can get back into it quickly, it shouldn't matter too much. My main probably was that I had a hard time telling when the guards were able to see me at long distances. Maybe adding a line of sigh or sight cone would help? You could also make it so the guards have a state between not seeing you and chasing you (sort of how the soldiers in Metal Gear get curious and slowly walk over to check things out). You could also do something like Thief does and have a visual indicator showing how visible you are. You could also modify the levels to make it more obvious where you can and cannot hide.