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(1 edit)

Giving this another run through. 

Its still good, music is still nice and it still plays well. 

One thought I had was concerning the enemies? Is there a reward for killing one? If not, might be something to include, just some crystals or something. A lot of them can be avoided, but it is also fun to shoot stuff and shooters deserve crystals! 

Man, last time I played this I did not realize that shooting costs money... I have been endlessly firing just for fun. Perhaps shooters do not deserve crystals...  

There is a bit of a lack of feedback when an enemy dies, there are some particles but I would like a small explosion and a sound effect. Spiders can explode too. 

Jumpcat enemy is too precious for this world. 

What happens if you spend all your money before you go on a mission? Are you completely fucked then? 

Did the garbage worm get a buff or am I worse at this game now? No... I just forgot to max out the crew. 

(+1)

We appreciate the feedback, thanks!

To answer some questions:
- Most enemies count toward the yellow bar that fills up to increase your weapon's damage output. The 1x/2x/3x/4x/5x isn't a score multiplier- it's how much damage each bullet does.
- Enemies have a higher chance of dropping gems and certain powerups depending on the ship/crew loot configuration, which is the bottom stat with the gem icon.
-  "Make gibs for all enemies" is on the TODO list
- "Attach explosions to defeated enemies" is also on the TODO list
- Floofyboi is indeed precious. The plan is to make one of the enemies from each major tileset into a playable character so they will likely end up in the final character roster too (the experiments with tribal-themed dump kobold-like creatures just aren't coming out how I wanted)
- If you spend all of your money before you start a mission it just means you can't hire contractor crew members. Your weapons still work if you have 0 gems.
- The Garbage Worm's HP hasn't changed, but it is likely to get buffed significantly. When the Garbage Worm fight was designed, we didn't have damage multipliers yet or even a shield to deflect bullets with. Adding these two things has prettymuch trivialized the fight, so I'm planning to make him tougher- if not in the initial encounter, there will at least be a harder rematch later.