Ok, I guess this is the most interesting take on minesweeper I’ve seen in years. I’m afraid I’m quite sleepy today so couldn’t enjoy it fully with my eyes closing by themselves :D But overall - a very cool idea on solving stalemates.
A few minor issues I’ve noticed:
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After maybe even an hour of playing I still don’t fully get the rules of how lower level clears up the upper one. Sometimes it does… but occasionally it doesn’t. Unless it’s a known bug, because it looks like a bug: the lower level “should have been cleared” but the upper level stays there and can no longer be cleared by any means except by solving (or rather guessing the solution) it. EDIT: it seems like this happens when all the upper level is “over zeroes” for the lower level.
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Also now accidental clicks become extremely dangerous. Clicking guaranteed safe tiles can suddenly click the newly uncovered layer below, well, definitely not in the place it should have been clicked :) Also it’s the only version of Minesweeper where wrongly marking a mine results in gameover, still didn’t get used to “not counted free tiles marking them in the process”.
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The music is … annoying :) An option to turn it off could be welcome.
Highscore for today :)