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Thanks for the update!

Some notable bugs. Nothing egregious or game-breaking though:

1) Mop buckets keep randomly phasing into and colliding improperly with the world and props. I've seen the mop bucket just randomly get sucked into a wall and do a GMod jiggle all the way through the ceiling.

2) The bunker is accessible once again by just switching the base power off. I don't see a note indicating you changed it in the log, so I'm assuming it's unintended.


Possible spoiler:

I think I watched a deer carcass just drop through the world as I was on my drive, so I couldn't engage with it. It's difficult to tell if I'm now currently haunted because I have not seen a zombie deer or frequent increase of entities on the radar, unlike before where the consequence of not eating the carcass immediately took effect as soon as I returned to base.

(+1)

I'm convinced that the mop bucket is possessed. Even in prior versions that thing has a mind of it's own.