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Ah, thank you so much for those comments friend, I'm glad you like the concept. I'll answer your questions:


Updates for the near future:

At this moment, I'm working on fixing bugs and optimizing performance. The next couple updates will be small patches so to make the base mechanics playable with no issues.

The next few goals are:

  • Optimizing so the game has better framerate and less stutters.
  • Redesigning the world so is more fun and less clunky to navigate (also add more detail to it and make it more aesthetic and believable).
  • Creating more animations and adding more "sex furniture" for more sex positions.
  • Polishing the dialogue and adding more lines and options.
  • Redesign the anthros. Specifically the textures, because as you've seen, most don't have a fur pattern and are just a solid color.


Sim events: yes!

Most of what you can find in the game serves as a stand-in for the concepts I've envisioned.  I wanted the player to be able to buy a bigger house, in a different location of the map, maybe close to other character's house... Currently, the game is more like a sandbox without story mode.

From the beginning, I wanted Theanthria to be somewhat of a 3D visual novel dating sim, in which you decide your favorite character's route, with character-specific events and fetishes (like a yandere who stalks  you and r*pes you, a girl that is into vore and shrinks you to eat you, a religious girl from the Theanthropic Church  who wants to be your slave, and so on and so on)... but implementing the core systems turned out to be a more lengthy and laborious process than I thought. Being honest, most of it is due to my own incompetence; I specially need to improve my skills as a programmer. 

So story progression and character specific events are definitely planned, but will have to wait for a bit while I fix the current issues. I'm sorry friend T__T

Although, I'm considering a Kickstarter campaign, which would make things way faster and easier for me.

Yes, there is only one sex position currently. I'm working on more!

I was already making more animations but then I got busy fixing some game-crashing bugs that someone here pointed out to me. 

I have a better body model for the characters that I'm experimenting with and I'm very excited to use. I will be making more animations within the next weeks.


Be assured that I'm constantly working on the game. As I type this, I'm uploading another build which should have better performance.

Also I'm open for suggestions on what you would like to see in the game, bugs that you may find, and any criticism. 

I'll keep you updated.

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Wow, this all sounds awesome! If you did a kickstarter I would definitely support. I'm really looking forward to these updates :) also! Was wondering if there's going to be a way to save? Or if there already is?

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Also, I know this would probably not be a very easy thing to program. But I think a grappling hook would be super fitting to this style of game. Running off walls, double jumping, and swinging around buildings to deliver packages would be amazing. You may have to tweak the fall damage system to make it so you don't die everytime you do stuff like that, but I very much think it would be worth it. Regadless, I'm excited to see what else you do!!

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Thank you so much friend. It's good to know that you'd support the Kickstarter. I'm getting more motivated to do it now :)

No, there isn't a save system, I'm working on it tho, don't worry. It should be within the next updates.

I agree with the grappling hook! I want to implement it as an item you can buy after certain point in the story, along with customizable modifications to the jump pack. Like skill points allocated to speed, jump height, wall-run time... Still, there's other things I need to work on before that. So, no promises but I'll keep you updated.

Now that you mention that, I need to fix the fall damage, because as you say, you die very frequently. I'll work on it today.

Thanks for your feedback, friend!

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Yo thanks for working on that so promptly!! You've got real passion good sir, and it shows. Super excited for the grappling hook and everything else you got cooking. Keep up the great work! :)