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(1 edit) (+1)

I got stuck on the walls several times. Even if that's the proper response to the raw input, something like this would help the game feel smoother (applied to 2D)

Check our game! https://cerosware.itch.io/one-stick-shooter

Hey! Thank you  for the feedback and the provided article! Interesting read! .. This was our first time creating a tile-based game and collisions for it so because of the time-constraints there were no room for tweaking the collision system.. "Intended by design" but not really the way we wanted. Thanks for playing! :)