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Platforming itself needs serious rework; sometimes I didn't feel in control of the character at all. The core idea is there, but may have been used in other way: instead of grabbing a coin, or only identifying the intruder by its eyes, maybe the intruder could have other subtle differences (ears, shape).
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Thanks for your comment, it's very useful.  I will work on the platforming system (I had several good ideas from the comments) 

I thought about different subtle but I didn't implement them... :'(