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Hmm, that's a really tricky question to answer! Maybe someone else can pipe in?

I feel that it does. The game clearly draws on twin-stick shooter design, and having one 'bullet' on screen at a time is atypical. 

I guess you COULD argue that your bullet doesn't behave entirely like a bullet (it stops where you shot it to, as opposed to continuing to travel), which may weaken the theme. That's pretty nitpicky though.

I rated it high on adherence, you'd probably need to find someone who disagrees and ask them why?

I also rated it highly on theme. I found it obvious what you had made one of then designed your game to make the most of it. The dual purpose design of your bullet as your means of damaging enemies and your spot to teleport works well especially in this jam https://www.youtube.com/watch?v=i5C1Uj7jJCg