Hi everyone,
My game is name HARPOON!!!. It is a top down shooter in which you have only an harpoon do defend yourself. Everytime you use it to get it back to use again. The goal is to create a feeling of tension because you can’t afford to miss. And also have a great feeling of satisfaction when everything go according to plane or you succesfully recover your harpoon at the last second.
I really like working on this game and I want to update it. Before I add any content I would like to polish the basic "feel" of the game.
1) How do you feel about the movements of the Player? It is too slow or too fast? Do you find it maniable enought? Do you think a secondary movement skill would make improuve the experience?
2) The harpoon is supose to deliver a feeling of strenght. Do you think it deliver on that feeling when you use it?
Thank you in advance :-)
https://thebigroom.itch.io/harpoon-labyrinth