I like the concept, so far the execution is very rough but you already have some very fun levels (my fav is the one with the two red skyscrapers).
Tutorial needs to be remade from scratch. World UI for a game where you run fast and need to build momentum is... really dunno. Maybe it can be done, but your execution is just plain bad. I had to stop to read every new msg because they disappear in a second. I totally agree with Tech-25 comment.
My tip is to see every tutorials for speedy games(ofc don't forget mirror's edge) and reflect on that.
Open world level was pretty bad.(Worst part was the respawn on a jumper. ) Exploring it is not fun, probably because the level itself is huge and you can't really plan a route to a new objective. If you played mirrors edge, classic TR or TH you can plan out how to reach a new platform because everything is under your eyes; your game so far is too expansive for that. You basically just run toward a tape icon and hope there is a road somewhere.
I really like the atmosphere, it reminds me of n64/psx era. the "wow!" for some reason is super nostalgic to me.
Keep posting progress and GL.