As already mentioned by others, the control feel kind a "bad" BUT I this isn't quite right or fair to say. I think you tries to break the perception of this genre by establishing an different control scheme. Which is by the way totally ok, it's your vision! BUT the most common control scheme are well established and need to be "abandoned" in order to adapt the new one. I think if there is no crucial benefit from "giving up the one" and switching to another one then the people won't accept the change. And those benefits are often subjective, so it's a risky decision.
However, I actually like the game. After multiple (a lot :D) fails I kinda get use to the control scheme and had fun playing it. The only one feature I wish to had behave differently is the roll. It would be cool if I could roll sideways instead of forward. So, I used it only to get faster to the enemies instead as a feature to avoid bullets.
But! :D This is a very solid game, which is fun to play! Well done :)